Day/Night Cycle in Unity

Lighting is an important part of visual communication. To improve upon our atmosphere and visual identity, we developed a dynamic lighting system. This lighting system gives us the ability to set a time of day and automatically control the light position, shadows, light color and skybox textures. Here's how we did it:

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The Art of Low poly (Art)

These are some of my observations, research and personal thoughts when working on the visual style of Pareidolia. One of the biggest challenges is to create an appealing visual style, keeping everything simple enough so I don’t have to spend too much time on each asset and still have an unique enough look so it doesn’t drown in the sea with all the other “low poly style” games out there.

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