In this post we will take a look at making sound effects for your own game, and hopefully by the end of it you might have learned a thing or two from my experiences. The topics in this post is comprised of my own observations and lessons learned when working on the sound effects for Pareidolia.
The CI/CD pipeline is one of the best practices any developer team could implement, for delivering code changes more frequently and reliably.
These are some of my observations, research and personal thoughts when working on the visual style of Pareidolia. One of the biggest challenges is to create an appealing visual style, keeping everything simple enough so I don’t have to spend too much time on each asset and still have an unique enough look so it doesn’t drown in the sea with all the other “low poly style” games out there.