Lighting is an important part of visual communication. To improve upon our atmosphere and visual identity, we developed a dynamic lighting system. This lighting system gives us the ability to set a time of day and automatically control the light position, shadows, light color and skybox textures. Here's how we did it:
In this post we will take a look at making sound effects for your own game, and hopefully by the end of it you might have learned a thing or two from my experiences. The topics in this post is comprised of my own observations and lessons learned when working on the sound effects for Pareidolia.
The CI/CD pipeline is one of the best practices any developer team could implement, for delivering code changes more frequently and reliably.